US20250343728 - Application ID: 18651871
An exploration of game engine architecture, cross-platform Vulkan, WebGL, ImGui, JoltPhysics (used in Horizon Forbidden West), SoLoud, ECS, and C++ scripting, with particular attention to creating APIs for ML training.
HGE GitHub RepositoryAn adaptation of BloodHound from cybersecurity, brought to model architectures and policies, to extract insights across checkpoints into the state of the gradients with architecture-aware visuals.
GH GitHub RepositoryImplementing diversified model architectures and training algorithms in a modular and extensible framework to be able to run experiments on RL training of models. My goal is to establish consistent metrics, visualisations, compatibility with GradientHound for debugging, and enable quick research iteration.
This project is currently private and in active development.
Taking things to the next level by enabling multiplayer functionality and infusing A.I. (from the Neural Engine) throughout. Simple entities, with a complex world based on the tech stack of the Hades project, alongside production-ready monitoring.
This project is currently private and in active development.
Exploring educationally whether using Jolt for multi-agent training can be as or more efficient than with MuJoCo, attempting to recreate the physics of environments like Humanoid/HalfChetah, making Gym wrappers, and training RL. Investigating if there could be any gains for the virtual world, or multi-agent interacting models.
JoltGym GitHub RepositoryLeveraging TorchLib and custom integration layers with ImGui and Wandb to enable re-use of RL methods in other C++ projects, particularly to build and train agents that can act in 3D environments alongside human-controlled agents.
HNE GitHub Repository
<> 1994 © 2026 </>