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PhD Researcher | The Univ. of Manchester

patents


Agentically-Orchestrated Foundational Models for Cloud Architecture Development

US20250343728 - Application ID: 18651871

  1. User response information is obtained, comprising information indicative of cloud architecture requirements for a cloud architecture to fulfil.
  2. Based on the user response information, a plurality of agentic orchestration models are used to generate a respective plurality of role outputs, each of the plurality of agentic orchestration models comprising a machine-learned language model, prompted to fulfil a corresponding cloud architecting role of a plurality of cloud architecting roles, wherein one of the plurality of role outputs is indicative of a plurality of proposed generic component placeholders for components necessary to meet the cloud architecture requirements.
  3. Based on the plurality of role outputs, a proposed architecture output is generated, comprising a visual representation of the proposed generic component placeholders.
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projects


ML-Enabled Game Engine (Hades)

An exploration of game engine architecture, cross-platform Vulkan, WebGL, ImGui, JoltPhysics (used in Horizon Forbidden West), SoLoud, ECS, and C++ scripting, with particular attention to creating APIs for ML training.

HGE GitHub Repository

GradientHound

An adaptation of BloodHound from cybersecurity, brought to model architectures and policies, to extract insights across checkpoints into the state of the gradients with architecture-aware visuals.

GH GitHub Repository

Minerva - RL Framework

Implementing diversified model architectures and training algorithms in a modular and extensible framework to be able to run experiments on RL training of models. My goal is to establish consistent metrics, visualisations, compatibility with GradientHound for debugging, and enable quick research iteration.

This project is currently private and in active development.

Multiplayer Game Engine (Hades World Online)

Taking things to the next level by enabling multiplayer functionality and infusing A.I. (from the Neural Engine) throughout. Simple entities, with a complex world based on the tech stack of the Hades project, alongside production-ready monitoring.

This project is currently private and in active development.

Small Scale MuJoCo recreation - JoltGym

Exploring educationally whether using Jolt for multi-agent training can be as or more efficient than with MuJoCo, attempting to recreate the physics of environments like Humanoid/HalfChetah, making Gym wrappers, and training RL. Investigating if there could be any gains for the virtual world, or multi-agent interacting models.

JoltGym GitHub Repository

Hades Neural Engine - C++ RL Framework

Leveraging TorchLib and custom integration layers with ImGui and Wandb to enable re-use of RL methods in other C++ projects, particularly to build and train agents that can act in 3D environments alongside human-controlled agents.

HNE GitHub Repository